Jun 23, 2008, 03:02 PM // 15:02
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#2
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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Maybe slightly inspired but I really don't see any resemblance to any Guild Wars armor art.
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Jun 23, 2008, 03:04 PM // 15:04
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#3
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Me neither...maybe some similarities, but barely
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Jun 23, 2008, 03:06 PM // 15:06
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#4
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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omg @ badly done custom contents ....
if anyone ever made any good quality guild wars custom content for the sims please let me know lol :P, thanks
Last edited by pumpkin pie; Jun 23, 2008 at 03:09 PM // 15:09..
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Jun 24, 2008, 07:54 AM // 07:54
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#6
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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Not bad :P but your char probably has very poor depth perception :P
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Jun 24, 2008, 08:32 AM // 08:32
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#7
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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I am making a new game called Third Life. You die while playing Second Life.
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Jun 24, 2008, 09:17 AM // 09:17
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#8
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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I don't really get 2nd life, my GF plays it and she said it like the sim but you can fly! I mean what do you do in that game?
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Jun 24, 2008, 09:19 AM // 09:19
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#9
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Etta
I don't really get 2nd life, my GF plays it and she said it like the sim but you can fly! I mean what do you do in that game?
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Live a fantasy life. Some people have made a lot of real money playing it, but most users have lost money. The average user logs into that game 43 minutes a MONTH. Just FYI. Second Life isn't growing anymore, it is rapidly shrinking, just like WoW. AoC is rapidly expanding, until SC2 comes out, and smashes everything into oblivion... anywho...
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Jun 24, 2008, 01:47 PM // 13:47
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#10
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Etta
I don't really get 2nd life, my GF plays it and she said it like the sim but you can fly! I mean what do you do in that game?
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It really can't be considered a game. It's more of a social thing.
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Jun 24, 2008, 02:39 PM // 14:39
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by Commander Ryker
It really can't be considered a game. It's more of a social thing.
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Agreed it's not a game, but it's more of a creative thing than a social thing for many. There's all sorts of creative genius there. Sun Microsystems, IBM, Ohio University, University of Southern California and many other high profile corporations and institutions have public sandboxes (places where people can be creative without having to own land).
And on the more-or-less social level, every network (NBC, ABC, CBS and even CNN) and many corporations (Microsoft, Dell, HP, etc) have places to visit and offer services (and advertising ) in SL as well.
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Jun 24, 2008, 03:00 PM // 15:00
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#12
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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So it's like the ultimate sandbox online game?
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Jun 24, 2008, 03:12 PM // 15:12
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#13
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by lakatz
And on the more-or-less social level, every network (NBC, ABC, CBS and even CNN) and many corporations (Microsoft, Dell, HP, etc) have places to visit and offer services (and advertising ) in SL as well.
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CSI:NY had a whole episode that was about a serial killer in SL.
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Jun 24, 2008, 03:13 PM // 15:13
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#14
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Commander Ryker
It really can't be considered a game. It's more of a social thing.
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It's more than that. SL is at the moment the only Virtual World (all MMOs are virtual worlds) where you own what you create. This is why it's more "serious" that MMOs and it is actually used to do proper virtual meetings and lectures.
(honestly, I much prefer GW's or WOW's gfx engine to SL's, but the 3d creation and scripting is quite cool)
Edit: cool for the CSI:NY episode, I'm going to look for it.
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Jun 24, 2008, 05:59 PM // 17:59
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Commander Ryker
CSI:NY had a whole episode that was about a serial killer in SL.
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Saw one Law & Order: SVU episode, "Avatar," about a kidnapper/killer in a virtual environment (actually SL). http://www.slnn.com/index.php?SCREEN...=law-and-order
but haven't seen the CSI:NY episode yet. Would like to though. From the clip below it looks like they not only used SL locations but included a couple of game clips as well. http://pixeltheatre.wordpress.com/20...oming-episode/
Quote:
Originally Posted by Fril Estelin
It's more than that. SL is at the moment the only Virtual World (all MMOs are virtual worlds) where you own what you create. This is why it's more "serious" that MMOs and it is actually used to do proper virtual meetings and lectures.
(honestly, I much prefer GW's or WOW's gfx engine to SL's, but the 3d creation and scripting is quite cool)
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Fril... It's actually not the only virtual environment (some VR environments include several worlds) where you own what you create. There're at least a couple of applications (using the now antiquated engine, Renderware) still in existence that precede SL by at least five years or so where the same is true. A screenshot taken in my world, Valatura, that I populated with models for which I wrote the files in ASCII, is in this list... http://www.activeworlds.com/newsletter/0401/04015.html.
Unless I can find a better solution, I may visit AW again soon in order to view my Maya models online since SL doesn't yet provide that opportunity. If you know of any other online apps that do provide such a service, I'd love to know.
But what you say about the uses and potential uses of SL is so true... it's rife with enterprise opportunities as well... such as the virtual reality estate saleswoman who made six figures selling pixels one year
Last edited by lakatz; Jun 24, 2008 at 06:16 PM // 18:16..
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Jun 24, 2008, 06:26 PM // 18:26
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#16
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by lakatz
Fril... It's actually not the only virtual environment (some VR environments include several worlds) where you own what you create. There're at least a couple of applications (using the now antiquated engine, Renderware) still in existence that precede SL by at least five years or so where the same is true. A screenshot taken in my world, Valatura, that I populated with models for which I wrote the files in ASCII, is in this list... http://www.activeworlds.com/newsletter/0401/04015.html.
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You're confusing 2 different things. I know very well about VRML and 3D modelling (it was a small part of my Ph.D. thesis), I loved the coolest 3D framework called Alice that enables you to create and animate your models in the simplest way and get incredible results.
SL is not only the API/application to create content, it's also the hosting of your content and availability anywhere in the world. You legally own your creation in SL, even if Linden Labs host it, meaning that it'll stand in court and that you can create a business of it.
This is a huge difference and, to the best of my knowledge, this is the first time that it's been done. Other Virtual Worlds that I know are MMOs and everything you create (i.e. your characters) are owned by the gaming company.
Quote:
But what you say about the uses and potential uses of SL is so true... it's rife with enterprise opportunities as well... such as the virtual reality estate saleswoman who made six figures selling pixels one year
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If you think about it deeply (and I mean for years ), you realise that a lot of stuff in computing is about creating value from digital content. SL only makes it "almost palpable" and visually attractive, but it's not different from webpage pixels or word-document pixels, though the later ones are still printed .
Look at the billions that Facebook and Beboo creators made in just a few years. And technically, what they did is ridiculously simple. People do <3 e-stuff to the point of transferring their emotions through them. May be it's 2 kinds of abstract concepts (emotions and virtual entities) that attract each other .
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Jun 24, 2008, 06:43 PM // 18:43
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#17
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Insane & Inhumane
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Quote:
Originally Posted by Etta
I don't really get 2nd life, my GF plays it and she said it like the sim but you can fly! I mean what do you do in that game?
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Yup it is a sim, and you can really simulate practically anything you want, yes even sex and such. Think of it like Guild Wars (In my world) It's just a glorified chat program where I can sit around on an avatar and look good, and talk.
It is really only a social thing for some people, but a big business for others. In my opinion it is not worth it to waste a lot of time on that game unless you are making money, I have a few friends who own huge shopping centers and they make their life living off of it, it is very impressive.
Last edited by Brianna; Jun 24, 2008 at 09:49 PM // 21:49..
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Jun 24, 2008, 07:56 PM // 19:56
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by Fril Estelin
You're confusing 2 different things. I know very well about VRML and 3D modelling (it was a small part of my Ph.D. thesis), I loved the coolest 3D framework called Alice that enables you to create and animate your models in the simplest way and get incredible results.
SL is not only the API/application to create content, it's also the hosting of your content and availability anywhere in the world. You legally own your creation in SL, even if Linden Labs host it, meaning that it'll stand in court and that you can create a business of it.
This is a huge difference and, to the best of my knowledge, this is the first time that it's been done. Other Virtual Worlds that I know are MMOs and everything you create (i.e. your characters) are owned by the gaming company...
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Uh, I'm not the one confused. And I don't just know of what I speak from research... I know from experience. I did the actual work. I created the models and built my world and built in several other worlds.
Did you even read the Wikipedia article about Renderware that I linked to in my previous post? You really should learn what it is if you're going to claim to know what it is. Eep's reference page may help. You just need to read the first three paragraphs to understand that AW/Renderware are NOT VRML and NOTHING like the SIMS. Better yet, why not d/l AW and see for yourself... and learn from experience.
I'm curious as to why you make that mistake. Was it the part about me writing my own files in ASCII that you're confused about? You do know Maya writes models in both ASCII and binary... don't you?... that's why there are *.ma and *.mb files. I did what Maya and 3D Studio Max and Lightwave and SoftImage all do... just without their help. I plotted the points in space... 3D space... points on the X plane, points on the Y plane and points on the Z plane... myself and wrote them down in ASCII in the rwx language. I once wrote a model with 488 verts myself (yes I AM crazy ). Many of the models that populated AW when I was working there were created in Maya, 3D Studio Max, Lightwave and other modelling programs and converted to low poly models in rwx language for use in the AW worlds. But most were written by hand.
Furthermore, creators owned their models moreso in AW than they do in SL. I could store my models on my own hard drive and/or any server I chose to host them. My world was hosted on one server and my models on another. No Fril... AW was doing it long before SL was. And even furthermore we wrote cleaner models than you can create using primitives with limited options in SL. No extra verts in the models in AW like you get from linking without being able to clean up in SL... and therefore more data economical.
And just so you know, many modellers like myself moved over to SL from AW when it opened up beta because we were fed up with the way AW was being run and allowed to stagnate by the people who bought it from the original developers. I left SL soonthereafter though because of the modelling limitations and the popularity contest mentality they initially tried to nurture. I was there to be creative, not voted "Miss Well Behaved."
Last edited by lakatz; Jun 24, 2008 at 08:35 PM // 20:35..
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Jun 29, 2008, 08:47 PM // 20:47
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#19
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Lion's Arch Merchant
Join Date: Jun 2008
Location: In a chair
Profession: R/Mo
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Quote:
Originally Posted by Rahja the Thief
Live a fantasy life. Some people have made a lot of real money playing it, but most users have lost money. The average user logs into that game 43 minutes a MONTH. Just FYI. Second Life isn't growing anymore, it is rapidly shrinking, just like WoW. AoC is rapidly expanding, until SC2 comes out, and smashes everything into oblivion... anywho...
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43 Minutes a month? Wow seems like the game is HORRIBLE!
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Jun 30, 2008, 07:52 AM // 07:52
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#20
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Sorry, I see absolutely no similarities...
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